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HDBakedReflectionSystem work with HDRP, Either switch your render pipeline or use a different...

Discussion in 'High Definition Render Pipeline' started by CosmosBear, Feb 17, 2020.

  1. CosmosBear

    CosmosBear

    Joined:
    Aug 2, 2012
    Posts:
    67
    I get this warning almost 100% when I bake GI with the progressive GPU

    HDBakedReflectionSystem work with HDRP, Either switch your render pipeline or use a different reflection system. You may need to trigger a C# domain reload to initialize the appropriate reflection system. One way to do this is to compile a script.
    UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystemWrapper:Internal_ScriptableBakedReflectionSystemWrapper_Tick(SceneStateHash)

    It stop the baking then I can't bake anymore, I need to restart unity.
    I tried to recompile a script like it say but it won't fix

    I use HDRP with mixed lighting
    I'm with 2019.3.1 (RP package 7.2.0)

    Anyone know what and why?
     
  2. mostlyhuman

    mostlyhuman

    Joined:
    Mar 16, 2013
    Posts:
    53
    I'm having the exact same issue with the same error, its actually crashing unity since autobake is on.
     
  3. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    932
    Hi, thanks for reporting this issue, we will ask our QA to reproduce it and look for a fix.
     
  4. uMotiejus

    uMotiejus

    Unity Technologies

    Joined:
    May 13, 2019
    Posts:
    12
    Hello. I was unable to reproduce this on HDRP template, maybe you could file a bug report and attach a project for reproduction? Thank you
     
  5. CosmosBear

    CosmosBear

    Joined:
    Aug 2, 2012
    Posts:
    67
    Our project is 35 gig, I can't really send it... :(
    But I can give some more info/observation

    - It seem to happens only with GPU progressive lightmapper (tough I can't test all scenes, since it take eternity with cpu lightmapper.)

    - It seem like we use Enter Play Mode Option so I check reload domain then press play, then I bake.
    It somehow fix the problem for some time
     
  6. tcz8

    tcz8

    Joined:
    Aug 20, 2015
    Posts:
    504
    I have the same warning since upgrading a project to HDRP.

    HDBakedReflectionSystem work with HDRP, Either switch your render pipeline or use a different reflection system. You may need to trigger a C# domain reload to initialize the appropriate reflection system. One way to do this is to compile a script.
    UnityEditor.Experimental.Rendering.ScriptableBakedReflectionSystemWrapper:Internal_ScriptableBakedReflectionSystemWrapper_Tick (UnityEditor.Experimental.Rendering.SceneStateHash)
     
  7. VeganBurrito86

    VeganBurrito86

    Joined:
    Jun 3, 2021
    Posts:
    5
    I too just got this error and have no idea why. The only change I made before I got it was updating a script of mine that should have nothing to do with this, and the only changes I made to that script before I got this error were to do with the custom inspector - just making a property not show anymore. No idea what's causing it for me.
     
  8. alti

    alti

    Joined:
    Jan 8, 2014
    Posts:
    94
    make sure the package manager has the latest HDRP versions and such. I got this error and tried ignoring it but it made everything run slow. I updated the HDRP asset through the package manager and now everything runs smooth again without a restart.

    edit: ok, i got the warning again, but things didn't come to a crawl this time when I hit play.
     
    Last edited: Jul 22, 2021
  9. rafaelcraftero_unity

    rafaelcraftero_unity

    Joined:
    Jun 30, 2020
    Posts:
    8
    same error in 2021.1 do anyone knows any solution?
     
  10. Astirian

    Astirian

    Joined:
    Apr 28, 2018
    Posts:
    15
    Yip, same here on 2021.1.23f1. New project is pretty much just some models, lights, particles and a player controller. I updated from 2018 though to get the lights to play nice, so maybe that's a thing.
     
  11. akaBase

    akaBase

    Joined:
    Aug 22, 2017
    Posts:
    35
    You need to remove the LightSettings asset from the LightingSettings setting.



    (I had the same issue and a game of hunt the bug led me to it, so thought I'd update here incase anyone else comes across it like I did)
     
    Dudicus, x1alphaz1 and apple122 like this.
  12. thephox1982

    thephox1982

    Joined:
    Jan 21, 2022
    Posts:
    20
    Late reply but I can confirm this was the issue for me, thanks!