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HD SPR: Max number of lights per tile

Discussion in 'Graphics Experimental Previews' started by PacoChan, Mar 16, 2018.

  1. PacoChan

    PacoChan

    Joined:
    May 28, 2015
    Posts:
    44
    Hi! I was just messing around with the HD pipeline with a lot of lights and I found out that there seems to be a limit of 24 lights per tile. It's not that I need so many lights, I was stressing Unity a little bit. But if that limit is exceeded, graphics mess up quite a bit:

    Rendering by default, a bit of a mess:
    01.jpg

    Disabling Tile and Cluster, looks as intended but, of course, with much less performance:
    02.jpg

    Debug view where I noticed the 24 light limit:
    03.jpg

    I guess there's a reason for the limit, but in case you overpass that limit, are the graphic glitches intended or is it something that it will be improved?
     
  2. MattForeman-PixelFarm

    MattForeman-PixelFarm

    Joined:
    Dec 19, 2019
    Posts:
    15
    Any idea how to turn off tile/cluster in the latest version of HDRP 7.1.7 and Unity 2019.3.0f3? I'm using HDRP for pre-visualization where I need to support 100+ realtime overlapping spot lights. I can't find the option to turn off tile and cluster like you did.
     
    gonogono likes this.