Of course I don't expect HDRP to just by default be perfect and render everything faster, it's not magic. I do get that with builtin things would not be easy and performance would need a lot of work. With the current HDRP and what BOTD showed us, we naively thought that we could go for 60fps and HDRP features on PS4. HDRP 5.x seems to have Switch in mind (from what I read in the changelogs). Just a small correction to what you are thinking, yes we may have wrongly configured HDRP hence the bad framerate but I suspect that even with the perfect configuration and usage, it would not give us enough time for everything else (gameplay, UI, network, etc.). Again, it's only temporary and it will, at some point, work for this kind of use case.