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Lighting Box 2 Next-Gen Lighting Solution

Discussion in 'Assets and Asset Store' started by UnityLighting, Jun 9, 2017.

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Unity Version

  1. 5.4

    2.4%
  2. 5.5

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  3. 5.6

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  4. 2017

    79.8%
  1. UnityLighting

    UnityLighting

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  2. nikorenos

    nikorenos

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    Hi, I have Unity 2018 b12, latest LB with HD Render Pipeline Component, but I have a lot of errors. What else should I download?

     
  3. UnityLighting

    UnityLighting

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    Your HD RP has not loaded currently

    Open Window-\>Package Manager and update your HDRP from All tab

     
    Last edited: Apr 5, 2018
    ftejada likes this.
  4. UnityLighting

    UnityLighting

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    10.jpg 11.jpg 13.jpg
    10.jpg
     
    Last edited: Apr 5, 2018
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  5. nikorenos

    nikorenos

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    Great tutorial, thanks :)
     
  6. UnityLighting

    UnityLighting

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    HD Render Pipeline:
    1.jpg 2.jpg 3.jpg 4.jpg 5.jpg
    2.jpg

     
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  7. UnityLighting

    UnityLighting

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    ADAM 3 DOWNLOAD FROM ASSET STORE :
    1.jpg 2.jpg 3.jpg 4.jpg
    3.jpg
     
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  8. UnityLighting

    UnityLighting

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  9. UnityLighting

    UnityLighting

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    HD and Built-In pipe line performance comparison:

    1.jpg


    2.jpg

     
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  10. UnityLighting

    UnityLighting

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    photo_2018-04-15_03-52-01.jpg photo_2018-04-15_03-52-08.jpg photo_2018-04-15_03-52-10.jpg photo_2018-04-15_03-52-12.jpg

    Custom road (procedural) using easyroad 3 :

    photo_2018-04-15_03-52-10.jpg
     
    Quique-Martinez likes this.
  11. OP3NGL

    OP3NGL

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    using your plugin, where are the baked light maps being stored? cannot find them as i need to push my progress through git
     
  12. UnityLighting

    UnityLighting

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    Lighting Window : Window->Lighting->Settings->third tab
     
  13. OP3NGL

    OP3NGL

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    no lightmaps in the 3rd tab
     
  14. UnityLighting

    UnityLighting

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    Unchecked "Auto" Mode and bake manually
     
  15. UnityLighting

    UnityLighting

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  16. witcher101

    witcher101

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    I am getting this error lberror3.JPG
     
  17. UnityLighting

    UnityLighting

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    First clear errors

    Then if you had any error, send here
     
  18. witcher101

    witcher101

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    There errors are comming in every frame. So even after i clear them they keep comming. I am on 2017.2. And LB version is 2.7.3. It appears when i enable volumetric lightning
     
  19. UnityLighting

    UnityLighting

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    Volumetric Lighting needs Dx11 or Open GL Core

    Go to Edit->Project->Player settings and check your API is DX11 or GL core
     
  20. JC_LEON

    JC_LEON

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    is improved car controller included in linghting box right now?
     
  21. witcher101

    witcher101

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    Can you provide with more Lightbox profiles. Currently there is only 5 of them
     
  22. OP3NGL

    OP3NGL

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    why is lighting box conflicting with VRTK? every time i want to create new script, every syntax falls through, unitl i have lighting box deleted from project, everything works again
     
  23. UnityLighting

    UnityLighting

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    Download from sample projects (assets->Lighting Box Updates)

    It's simple. watch my videos on tutorials play list

    I don't know
     
  24. supneo

    supneo

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    Hello @LightingBox2 , this appears in my project, in the version of unity3d 2017 I did not see this error but in version 2018 yes, I have no idea how to solve it, any ideas? , I use the latest version of lighting box 2, thank you.



    error CS0121: The call is ambiguous between the following methods or properties ,
    Removed and reinstalled lighting box 2 and the same thing happens.
     
    Last edited: May 19, 2018
  25. UnityLighting

    UnityLighting

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    some tips:
    - Remove post processing Stack 2 from package manager
    - Remove post processing stack 12 from lighting box 2 folder and import it from package manager
    - re open the project
     
  26. vb2509

    vb2509

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    Hey, the terrain displacement does'nt seem to be working for me the entire terrain lifts up instead of using the normal maps . I'm using unity 2018.1
     
  27. UnityLighting

    UnityLighting

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    Alpha channel from psd or TGA format is displacement
    Watch the videos
     
  28. UnityLighting

    UnityLighting

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    Unity 2018.1 + import steps :





    1. Remove "Post Processing 2 Beta 5 " from Lighting Box 2 folder (if you have old update)
    2. Open Window->Pakcage Manager
    3. Install Post Process 2 from All tab
     
  29. vb2509

    vb2509

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    Can i add this channel ing GIMP . I dont have photoshop license . I got it to work through a trial version though .
     
  30. UnityLighting

    UnityLighting

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    Yes
    Then save as TGA format
     
  31. OP3NGL

    OP3NGL

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    can lighting box works with additive scenes?

    my base scene contains main camera & base lights

    my map scenes will contain the rest of the stuff (baked lightmaps & other lights)

    so the lighting box helper & global volume will go where?
     
    Last edited: Jun 3, 2018
  32. beggginner

    beggginner

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    Assets/LightingBox2/Scripts/LB_LightingBoxHelper.cs(15,29): error CS0234: The type or namespace name `PostProcessing' does not exist in the namespace `UnityEngine.Rendering'. Are you missing an assembly reference?

    What do?
     
  33. OP3NGL

    OP3NGL

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    Assembly with name 'com.unity.postprocessing.Editor' already exists (Assets/LightingBox2/PostProcessing2-Beta5/Editor/com.unity.postprocessing.Editor.asmdef)

    Assembly with name 'com.unity.postprocessing.Editor' already exists (Packages/com.unity.postprocessing/PostProcessing/Editor/com.unity.postprocessing.Editor.asmdef)


    this error when imported into 2018.1.0f2
     
  34. lolclol

    lolclol

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    Mobile Lighting Box 3 Errors, using unity 2017.4.1??

    1.Assets/MobileLighting/MobileOptimizer/Scripts/MobileOptimizer.cs(191,30): error CS0117: `UnityEditor.PlayerSettings.Android' does not contain a definition for `targetArchitectures'

    2.Assets/MobileLighting/MobileOptimizer/Scripts/MobileOptimizer.cs(193,50): error CS0103: The name `AndroidArchitecture' does not exist in the current context

    3.Assets/MobileLighting/MobileOptimizer/Scripts/MobileOptimizer.cs(193,28): error CS0117: `UnityEditor.PlayerSettings.Android' does not contain a definition for `targetArchitectures'
     
  35. UnityLighting

    UnityLighting

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    Unity 2018.1 + import steps :
    1. Remove "Post Processing 2 Beta 5 " from Lighting Box 2 folder (if you have old update)
    2. Open Window->Pakcage Manager
    3. Install Post Process 2 from All tab

    Unity 2018.1 + import steps :
    1. Remove "Post Processing 2 Beta 5 " from Lighting Box 2 folder (if you have old update)
    2. Open Window->Pakcage Manager
    3. Install Post Process 2 from All tab

    I will update it for 2017.4 soon
    Now you can delete these lines from scripts
     
  36. UnityLighting

    UnityLighting

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    You must manually remove lighting box helper for additive scenes (or maybe Global Volume)
     
  37. OP3NGL

    OP3NGL

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    the shadow tab doesnt allow me to use hard shadows for directional lights & soft for point lights, how do i make it so that i could use what shadows i want?

    i selected only directional soft, the rest of my lights becomes no shadows... thats not intuitive
     
  38. kaarme

    kaarme

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    Is there anything I can do to fix this? This is the hd render pipeline.
     
    Last edited: Jun 10, 2018
  39. witcher101

    witcher101

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    C:/Users/username/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.postprocessing@2.0.7-preview/PostProcessing/Runtime/Effects/LensDistortion.cs(52,50): error CS0117: `UnityEngine.Rendering.PostProcessing.ShaderIDs' does not contain a definition for `Distortion_Amount'

    I am egtting this error
     
  40. lolclol

    lolclol

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    @LightingBox2 can you add tutorial with mesh baker and lighting box ?
     
  41. Dzsaliarka

    Dzsaliarka

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    May 27, 2018
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    Hey @LightingBox2, I always getting this error, no matter what do. Any Ideas ?

    Unity: 2018.1


    IndexOutOfRangeException: Array index is out of range.
    LB_Terrain_2.UpdateTerrain () (at Assets/LightingBox2/Scripts/Terrain/LB_Terrain_2.cs:205)
    LB_Terrain_2.Initalize () (at Assets/LightingBox2/Scripts/Terrain/LB_Terrain_2.cs:138)
    LB_Terrain_2Editor.OnInspectorGUI () (at Assets/LightingBox2/Scripts/Terrain/Editor/LB_Terrain_2Editor.cs:34)
    UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1295)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
     
  42. UnityLighting

    UnityLighting

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    Divisible scene tab and manually change the shadows.

    HD shaders are not complete yet.

    Read the Import Guide for Unity: 2018
    It's about Unity.

    This is not about lighting.
    I do not have that experience.

    Watch the terrain tutorials on the YouTube channel.
    The number of splats should be 4 or 6 or 8.
     
  43. beggginner

    beggginner

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    I ask to return my money $ 10 For which I bought the asset
     
  44. UnityLighting

    UnityLighting

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    Ask from asset store
     
  45. beggginner

    beggginner

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    I can not fix the error, I do not have the old version. I tried everything, but nothing works! Please return the money to me, I do not need this asset. I want to use post-processing stack, I understand that you took the time to do it, but what for to me this asset, if I do not use it.
     
  46. UnityLighting

    UnityLighting

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    Ask from asset store support for refund.
    I will approve it.
     
  47. beggginner

    beggginner

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    Attached Files:

  48. UnityLighting

    UnityLighting

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    send me in voice number.
     
  49. rasto61

    rasto61

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    Is this your phone number?
    He needs the invoice number/ order number you received in your email after purchasing this asset. Also please send it to him in a private message.
     
    robymv likes this.
  50. mrPRAZ

    mrPRAZ

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    Oct 10, 2013
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    Importing 2.7.2 on 2017.4 and there is no post-processing stacks 2 folder anymore (like older versions of LB2). Is there a proper way/method you'd recommend to integrating/obtaining post-processing stacks 2?