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[HD Render Pipeline ] Lighting Box 2.7.2 Next-Gen Lighting Solut

Discussion in 'Assets and Asset Store' started by LightingBox2, Jun 9, 2017.

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Unity Version

  1. 5.4

    1.1%
  2. 5.5

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  3. 5.6

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  4. 2017

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  1. LightingBox2

    LightingBox2

    Joined:
    Mar 31, 2015
    Posts:
    2,670
    Palm Creating Tutorial:
    photo_2018-03-07_12-36-07.jpg photo_2018-03-07_12-36-09.jpg photo_2018-03-07_12-36-11.jpg photo_2018-03-07_12-36-12.jpg photo_2018-03-07_12-36-13.jpg
    photo_2018-03-07_12-36-09.jpg

     
    Gametyme likes this.
  2. CatchierSnail

    CatchierSnail

    Joined:
    Apr 17, 2013
    Posts:
    4
    I really suck at trees :( but my grass is getting real good, well... i think so, haha. 2 new grass, short and flowering. plus just a nice pic of my first grass and a flower made from the texture that comes with lightingbox. (close up shots). made with Unity tree creator + lightingbox. seeded_short.png grass_flower.png
     
    Rowlan likes this.
  3. LightingBox2

    LightingBox2

    Joined:
    Mar 31, 2015
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    The most important part of the foliage creation are :
    1. Textures (specially leaf)
    2. Material colors and tree shadows
    Tutorial play list
     
    CatchierSnail likes this.
  4. AndyNeoman

    AndyNeoman

    Joined:
    Sep 28, 2014
    Posts:
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    Hi @aliyeredon2 , im getting an error in the editor any idea?

    NullReferenceException: Object reference not set to an instance of an object
    LB_LightingBoxHelper.UpdateSettings (.LB_LightingProfile profile) (at Assets/LightingBox2/Scripts/LB_LightingBoxHelper.cs:235)
    LB_LightingBoxHelper.Start () (at Assets/LightingBox2/Scripts/LB_LightingBoxHelper.cs:145)
     
  5. LightingBox2

    LightingBox2

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    Try reopening editor or scene or creating a new profile or re assigning current profile into lighting box
     
    AndyNeoman likes this.
  6. AndyNeoman

    AndyNeoman

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    Sep 28, 2014
    Posts:
    668
    It's strange because it shows a profile (my own created one) in the helper object.

    A really nice tool and I would definitely support further tools that looked at different assets like prism etc...

    Anyway, some images. :)
    Screenshot (55).png Screenshot (57).png Screenshot (52).jpg Screenshot (53).jpg Screenshot (56).jpg
     
    robymv likes this.
  7. KatoSet

    KatoSet

    Joined:
    Oct 10, 2013
    Posts:
    11
    Is Lighting Box for Mobile still happening?
     
  8. LightingBox2

    LightingBox2

    Joined:
    Mar 31, 2015
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    It's pending for review from 2-3 month ago !!!


     
    Quique-Martinez likes this.
  9. LightingBox2

    LightingBox2

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    Scriptable Render Pipeline is an advance feature but it's experimental now. I think after 1 year we can use it in Action

    Visual Shader Editor is not comparable with Amplify Shader Editor. Just use Amplify Shader Editor for your shader development
     
  10. LightingBox2

    LightingBox2

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  11. LightingBox2

    LightingBox2

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  12. LightingBox2

    LightingBox2

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  13. buttmatrix

    buttmatrix

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    where is your stochastic SSR coming from?
     
  14. LightingBox2

    LightingBox2

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  15. LightingBox2

    LightingBox2

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    My HD Render Pipe line experiences :

    Compatible :
    * All Post Processing Stack 2 effects

    Non-Compatible :
    * Stochastic SSR
    * Volumetric Light
    * Sun Shaft
    * All custom Shaders (Tessellation terrain, Foliage,...)

    The most important part of the upgrading to the HD RP is the materials (shaders). Currently a lot of the shaders is not available in HDRP : Tree shaders,Terrain shader ...

    Also most Asset Store tools will be deprecated for HD RP . For example : Amplify Shader Editor, Shader Forge, Terrain shaders ...

    So all publishers must be upgrade whole tools into the new shader language. It's not too simple task or maybe it's not possible

    The performance in my simple cubit test was same as Legacy rendering mode. But the quality for lights and material is much better in HD RP


    Lightweight RP :
    Compatible :
    Some effects from Post Processing Stack 2:
    * Bloom,Auto Exposure,Vignette,Chromatic Aberration ...

    is not Compatible :
    * All other image effects (Sun shaft,Global Fog, ...)
    * Terrain shader and all other custom shaders

    Finally i think new Render pipelines currently is not complete and ready to use in Action. So just focus on old render pipelines if you want to make production level games . After 1 year, i think we can switch to new render pipelines
     
  16. buttmatrix

    buttmatrix

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    Mar 23, 2015
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    608
    Thank you for reporting on this. Please post future HD RP observations here as well, if you feel so inclined.
     
    LightingBox2 likes this.
  17. LightingBox2

    LightingBox2

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    Lighting Box and HD Render Pipeline test (current Lighting Box) :
    photo_2018-03-19_00-18-30.jpg photo_2018-03-19_00-18-33.jpg photo_2018-03-19_00-18-37.jpg photo_2018-03-19_00-18-41.jpg photo_2018-03-19_00-18-51.jpg
    photo_2018-03-19_00-18-51.jpg
     
  18. buttmatrix

    buttmatrix

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  19. LightingBox2

    LightingBox2

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    Refraction (sample scene)
     
  20. LightingBox2

    LightingBox2

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    21.jpg 3.jpg 2.jpg 1.jpg
    21.jpg
    1.jpg
     
    Last edited: Mar 21, 2018
    GMax and Quique-Martinez like this.
  21. LightingBox2

    LightingBox2

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  22. LightingBox2

    LightingBox2

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    High quality leaf textures for Tree Creator:
    21.jpg 21.jpg
     

    Attached Files:

    • 10.jpg
      10.jpg
      File size:
      429.7 KB
      Views:
      96
    Rowlan likes this.
  23. LightingBox2

    LightingBox2

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    New tutorial series:
    13.jpg 12.jpg 11.jpg
    11.jpg
     
    ftejada and Rowlan like this.
  24. LightingBox2

    LightingBox2

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    Creating HD tree prefabs using Tree Creator:
    1.jpg 2.jpg 3.jpg 5.jpg 34.jpg
    1.jpg

     
    Last edited: Mar 24, 2018
    ftejada and Rowlan like this.
  25. LightingBox2

    LightingBox2

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  26. LightingBox2

    LightingBox2

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  27. AndyNeoman

    AndyNeoman

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    Hi @aliyeredon2 , id love a tutorial on the volume blending on the post process layer. I'm not sure where to start, if I have the layer set to default or everything the effect looks great but has the warning about being slow but if I set to any other layer there seems no effect at all.

    Some info/tips on this would be really useful.
     
  28. LightingBox2

    LightingBox2

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    The warning is wrong

    Just use default or everything layer
     
    AndyNeoman likes this.
  29. LightingBox2

    LightingBox2

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  30. LightingBox2

    LightingBox2

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  31. LightingBox2

    LightingBox2

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    HD Render Pipeline + Lighting Box 2.7:
    The new pipeline has much better color grading quality
    1.jpg 2.jpg 3.jpg 4.jpg 5.jpg
    1.jpg
    5.jpg
    4.jpg
     
  32. LightingBox2

    LightingBox2

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    I have forgotten old pipeline after touching this new HD Pipeline:
    1.jpg 2.jpg 3.jpg 4.jpg 5.jpg
    5.jpg
     
    waterman, johnlanz, Gametyme and 4 others like this.
  33. Rowlan

    Rowlan

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    Awesome. Will you make a video about how to set that up?
     
    LightingBox2 likes this.
  34. LightingBox2

    LightingBox2

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    HD Render Pipeline integration

    Open Assets->Lighting Box Updates:
    3.jpg
    1.jpg
    2.jpg
     
    red2blue and Rowlan like this.
  35. LightingBox2

    LightingBox2

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  36. LightingBox2

    LightingBox2

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    Spot and other light types don't support shadows yet for baking:
    Untitled.jpg
    Untitled21345.jpg
     
  37. Cgflux

    Cgflux

    Joined:
    Jan 28, 2016
    Posts:
    7
    Hi I have problem with HD Render Pipeline integration. I download Beta version Unity,download new lightingbox and i download zip file with HDRP.I extract it. In Unity I open Import package and localize the HDRP package but when it's open the dialog box everything is gray and i can not import this assets.What am i do wrong?
     
  38. LightingBox2

    LightingBox2

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    I will make a video about import workflow soon

    1.Download the demo from here :
    https://blogs.unity3d.com/2018/03/1...aking-real-world-objects-into-digital-assets/

    2. Download lighting box for HDRP from : Assets->Lighting Box Updates (last link)

    3. Import LB for HDRP into photogrammetry sample project
     
    Rowlan likes this.
  39. LightingBox2

    LightingBox2

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    Lighting Box beta 2 for HD RP:
    - Fixed HDR color selection for colors
    - Added depth of field from post processing stack 2

    Untitled.jpg
     
  40. LightingBox2

    LightingBox2

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    HD RP :
    1.jpg 2.jpg 3.jpg
    1.jpg
     
    XCO and Quique-Martinez like this.
  41. LightingBox2

    LightingBox2

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    From customers :

     
  42. LightingBox2

    LightingBox2

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    Legacy Pipeline:
    1.jpg 2.jpg 3.jpg 10.jpg 11.jpg
    3.jpg
     
    Last edited: Mar 31, 2018
  43. LightingBox2

    LightingBox2

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  44. LightingBox2

    LightingBox2

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  45. Rowlan

    Rowlan

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    LightingBox2 likes this.
  46. Alimohammadlo

    Alimohammadlo

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    Jun 20, 2017
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    9
    hello master ali yerdone please help us becase to creat trine in new render pipline is a error please cantact me to my emails very tancks
    email:alimohammadlog@gmail.com
     
  47. LightingBox2

    LightingBox2

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    Yes i already touched most of them. Currently without terrain and tree shaders it's not enjoyable
    Also Shader Graph is another useful tool that is not available for HDRP yet
     
  48. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
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    3,136
    will you integrate lightweight pipeline too? Could be useful to allow conversion from lw to hd for people working on multiple platform
     
  49. LightingBox2

    LightingBox2

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    Maybe in the future
     
  50. LightingBox2

    LightingBox2

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