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HD Render Pipeline and VR Capture

Discussion in 'Graphics Experimental Previews' started by glasshandstudios, Mar 7, 2018.

  1. glasshandstudios

    glasshandstudios

    Joined:
    Mar 15, 2017
    Posts:
    6
    Hey everyone!

    I wanted to post here and talk about the HD render pipleline and VR Capture.

    I've started a project where I can capture cubemaps and translate them into mono and stereo equirectangular images. All is well until I add post processing V2 and then the cubemaps flip and shift top and bottom positions. Any idea on what would be causing this?

    With the graphics overhaul presented with the HD srp, can we expect support for the frame recorder?

    Very impressed with the graphics fidelity and the updates! Exciting stuff!
    Best,