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Havok welding contact feature not working

Discussion in 'Physics for ECS' started by Conspiracy, Jan 9, 2020.

  1. Conspiracy

    Conspiracy

    Joined:
    Oct 22, 2016
    Posts:
    40
    Hi,
    so I tried the havok contact welding feature fro my game because my game needs it for modular tracks.

    Anyway, I added the physics body and havok configuration component and set the tag to the same tag on all the track parts. However, nothing changed, objects still collide with the invisible seam between the tracks. I tried setting the tag for the objects that move through the track instead but the same thing still happens.

    Is there anything I'm missing?
    I tried using this feature in the vehicleOverTerrain sample scene to see if the problem was with my game but the same thing still happens. It still doesn't work.

    Pls help....
     
  2. Rory_Havok

    Rory_Havok

    Joined:
    Jun 25, 2018
    Posts:
    70
    Did you also change the simulation type in the PhysicsStep to "Havok Physics"? Otherwise it may still be stepping using Unity.Physics.
     
    Conspiracy likes this.
  3. Conspiracy

    Conspiracy

    Joined:
    Oct 22, 2016
    Posts:
    40
    Yes, I did that, still no effect...
     
  4. Conspiracy

    Conspiracy

    Joined:
    Oct 22, 2016
    Posts:
    40
    Nevermind, I just realized that you can't have more than one physics step or havok physics config component
     
    steveeHavok likes this.