Search Unity

Havok physics for Android

Discussion in 'Physics for ECS' started by Rain_Hard, Nov 15, 2019.

  1. Rain_Hard

    Rain_Hard

    Joined:
    Apr 1, 2019
    Posts:
    3
    Is it planned for havok to add support for mobile platforms or does it already have support and i'm doing something wrong?
    I can't find anything about it and havok doesn't simulate on android.
    Unity physics works, but it's not suitable for my project, as you can't stack objects.
     
  2. steveeHavok

    steveeHavok

    Joined:
    Mar 19, 2019
    Posts:
    481
    Last edited: Nov 15, 2019
  3. Rain_Hard

    Rain_Hard

    Joined:
    Apr 1, 2019
    Posts:
    3
    Ok, thats good to hear.
    I used 2020.1a8 for the test and used the unity physics samples to build some tests
    I used the standard android SDK that comes with the installation.
     
    steveeHavok likes this.
  4. steveeHavok

    steveeHavok

    Joined:
    Mar 19, 2019
    Posts:
    481
    Thanks for the details.
     
  5. Rain_Hard

    Rain_Hard

    Joined:
    Apr 1, 2019
    Posts:
    3
    I managed to solve the problem by copying my assets to a new project.
    I have no idea what caused the problem, as i didn't change project settings or anything, but now it works.
     
  6. steveeHavok

    steveeHavok

    Joined:
    Mar 19, 2019
    Posts:
    481
    Weird. I wonder if a 'reimport all' would have done the same trick!