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Havok and Skinned Mesh Renderer

Discussion in 'Physics' started by Studiomaurer, Mar 27, 2020.

  1. Studiomaurer

    Studiomaurer

    Joined:
    Sep 5, 2012
    Posts:
    56
    Hi, I'm just learning the new DOTS physics and HAVOK.

    So I'm trying to have a skinned mesh character interact with a couple of balls. The balls and the rest of the world are converted to entities and are bouncing around fine.

    The Skinned mesh carrys a bunch of Physics Shapes on the bone structure (as shown in the Unite Demo). However, if I "convert and destroy" the object, unity crashes, if I "convert and inject game Object" the animation is fine, colliders are moving correctly, but they are not included into the physics world.

    What did I miss?
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,315
    There's a dedicated forum for DOTS physics here. You'll have better luck getting your question answered there.