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Resolved Having Trouble with these Two Scripts

Discussion in 'Scripting' started by devonmuhammad968, Jun 10, 2021.

  1. devonmuhammad968

    devonmuhammad968

    Joined:
    Sep 30, 2018
    Posts:
    41
    Code (CSharp):
    1. using UnityEngine;
    2. using TMPro;
    3.  
    4. public class Dialogueui : MonoBehaviour
    5. {
    6.     [SerializeField] private TMP_Text textLabel;
    7.  
    8.     private void Start()
    9. {
    10.    GetComponent<Typewriter>().Run("This is some text!\nso yea ummm text?", textLabel);
    11. }
    12.    
    13. }
    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4. using TMPro;
    5.  
    6. public class Typewriter : MonoBehaviour
    7. {
    8.   private void run(string textToType, TMP_Text textLabel)
    9.   {
    10.  
    11.       StartCoroutine(TypeText(textToType, textLabel));
    12.  
    13.   }
    14.  
    15.   private IEnumerator TypeText(string textToType, TMP_Text textLabel)
    16.   {
    17.  
    18.       float t = 0;
    19.       int charIndex = 0;
    20.  
    21.       while(charIndex < textToType.Length)
    22.       {
    23.  
    24.           t += Time.deltaTime;
    25.           charIndex = Mathf.FloorToInt(t);
    26.           charIndex = Mathf.Clamp(charIndex, 0 ,textToType.Length);
    27.  
    28.           textLabel.text = textToType.Substring(0 ,charIndex);
    29.  
    30.  
    31.           yield return null;
    32.       }
    33.  
    34.       textLabel.text = textToType;
    35.   }
    36. }
    //Its a dialogue system that im getting from a tutorial

    Heres there error:
    error CS1061: 'Typewriter' does not contain a definition for 'Run' and no accessible extension method 'Run' accepting a first argument of type 'Typewriter' could be found (are you missing a using directive or an assembly reference?)
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,745
    Amazingly, it is possible for mere mortals to understand and fix compiler errors!!

    Remember: NOBODY memorizes error codes. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The important parts of an error message are:
    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    How to understand compiler and other errors and even fix them yourself:

    https://forum.unity.com/threads/ass...3-syntax-error-expected.1039702/#post-6730855

    The nature of your question makes me think you're doing a tutorial.

    How to do tutorials properly:

    Tutorials are a GREAT idea. Tutorials should be used this way:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation generally ends in disaster. That's how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don't make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!
     
  3. BABIA_GameStudio

    BABIA_GameStudio

    Joined:
    Mar 31, 2020
    Posts:
    497
    Seems pretty self-explanatory to me. You do not have a method called
    Run
    in the Typewriter class. You do have a method called
    run
    , but as C# is case-sensitive, these are not the same.
     
  4. devonmuhammad968

    devonmuhammad968

    Joined:
    Sep 30, 2018
    Posts:
    41
    yea really weird
     
  5. devonmuhammad968

    devonmuhammad968

    Joined:
    Sep 30, 2018
    Posts:
    41
    alright so i solved the issue here it on script 2 i didn't capitalize the run in line 8