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Question Having trouble with Anti aliasing with TextMeshPro

Discussion in 'UGUI & TextMesh Pro' started by MasterElement, Apr 2, 2024.

  1. MasterElement


    Jun 13, 2016
    So I am doing a 2D game and tried to use a very specific font from a GBA game. However, the text is affected by anti-aliasing, and it's supposed to be pixelated. How do I work around this problem? Is it in the setting of the imported font file or the settings of the TMP Component of the object itself?