Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Question Having trouble with Anti aliasing with TextMeshPro

Discussion in 'UGUI & TextMesh Pro' started by MasterElement, Apr 2, 2024.

  1. MasterElement

    MasterElement

    Joined:
    Jun 13, 2016
    Posts:
    149
    So I am doing a 2D game and tried to use a very specific font from a GBA game. However, the text is affected by anti-aliasing, and it's supposed to be pixelated. How do I work around this problem? Is it in the setting of the imported font file or the settings of the TMP Component of the object itself?