Just did a quick little test of raytraced GI. My setup: 2020.1b2 HDRP 8.0.1 using an RTX 2060 The only way to get the light bounces from to floor to get to the ceiling is to set the "Ray Length" to its max value. But the results are very noisy, even with the two denoisers activated, and even if I switch to "Quality" mode. I tried tweaking every other setting I could find, but no success so far Moreover, when objects move, there is some extremely visible ghosting that happens behind the object And finally, the max possible Ray Length for raytraced reflections seems to be insufficient for this type of scene: Do you have any tips for solving these issues? Otherwise; can we expect huge visual improvements in upcoming releases, or is that representative of what realtime raytraced GI will be like for the near future?