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Having Trouble Identifying Terrain Hills With RTS-Style Camera

Discussion in 'World Building' started by Ben_Iyan, Apr 16, 2018.

  1. Ben_Iyan

    Ben_Iyan

    Joined:
    May 13, 2016
    Posts:
    193
    I'm not an artist, so the answer might be right under my nose, but unless the camera is closer to the ground, I cannot distinguish hills from flat terrain. Is there some technique (i.e. different textures) that I can use to provide some definition for hills, particularly where they merge with the adjacent flat ground? Thanks.
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    721
    Hmm, a couple ideas:
    - Paint different textures onto your flat ground, hill tops, hill sides, etc
    - Use stronger lighting and shadows, so that hills/etc pop out
     
    Kurt-Dekker and Ben_Iyan like this.
  3. Ben_Iyan

    Ben_Iyan

    Joined:
    May 13, 2016
    Posts:
    193
    @gabrielw_unity Using slightly different textures worked quite well. Thank you.
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    8,488
    If you google "Starcraft cliffs" there are some more great examples of using textures like this.
     
    Ben_Iyan likes this.
  5. Ben_Iyan

    Ben_Iyan

    Joined:
    May 13, 2016
    Posts:
    193
    @Kurt-Dekker You're right, there are LOTS of examples. Thank you for pointing it out.
     
    Kurt-Dekker likes this.
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