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Having problems with webgl and reflection probes.

Discussion in 'Web' started by Jopan, Jan 4, 2016.

  1. Jopan

    Jopan

    Joined:
    Jan 22, 2013
    Posts:
    11
    I am trying to get baked reflection probes to work in webgl but they are showing up incorrectly in the builds. In the editor they are fine. It seem to break at the edges of the geometry. I've created a simple scene with a default unity plane (I used the plane rather than the quad to demonstrate the effect easier since it has more topology) which is using the standard shader with smoothness set all the way up. There is a single baked reflection probe.

    Everything looks fine in the editor.

    In the webgl build the reflections appear jagged at the edges of the geometry.

    I'm using Unity 5.3
     

    Attached Files:

  2. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    Are you able to reproduce this bug on both Chrome and Firefox ?
     
  3. Jopan

    Jopan

    Joined:
    Jan 22, 2013
    Posts:
    11
    Yes. I'm on a mac and the problem shows up on Firefox, Chrome, and Safari.
     
  4. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    OK, would you mind sending a bug report with your project so we can get someone from the graphics team to look at it ?

    ...and please post the bug number here.
     
  5. Jopan

    Jopan

    Joined:
    Jan 22, 2013
    Posts:
    11
    Okay, I've submitted a bug report. It is Case 759519.
    Thanks for looking into it.
     
  6. Rbhaniwal

    Rbhaniwal

    Joined:
    Jan 23, 2015
    Posts:
    33
    Having same issue
    I am using 5.3.3 on window, On Editor reflection probes work good.

    webGL_1.PNG
    but when i make build for WebGL build does not work with Google Crome and in Firefox having same reflection probe issue.

    webgl_2.PNG

    Plz fix it ASAP
     
  7. Mikea15

    Mikea15

    Joined:
    Sep 20, 2012
    Posts:
    93
    I'm having issues with reflection probes too on WebGL, but even when I turn them off, the normal maps make it all look very very bad.. I have "square-shaped" artifacts all over specular highlights.