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Having Playable Director/Timeline Asset Be Resuable In Other Scenes?

Discussion in 'Timeline' started by SecretTomodachi, Oct 4, 2021.

  1. SecretTomodachi

    SecretTomodachi

    Joined:
    Nov 24, 2019
    Posts:
    24
    Hey there! I'm trying to create a timeline system in which I can pool all of my prefabs containing my playable director so they can be reusable in other scenes. However, when I store them in a prefab I lose all of my bindings and they do not get reset when I readd them.

    I solved this by creating a system that rebinds the track assets on awake, but I was wondering if there's a simpler way of doing this. I could just leave them in the scene's hierarchy, but I want to make them reusable for other scenes in my project.