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Question Having Multiple Animators In A Scene

Discussion in 'Animation' started by tysongrunter, Aug 28, 2023.

  1. tysongrunter

    tysongrunter

    Joined:
    Mar 25, 2023
    Posts:
    19
    Okay, I am using Unity 2021.3.4f1. I am making a 3D video game, with a player character and enemies with animations. The player and the enemies each have Animators and their designated controllers and animations. I’ve created and animated each model in Blender, then exported the models as .fbx files, then imported the .fbx files into Unity and set up the animators so that they have all the animations brought in by the model and each have triggers. I’ve also made code for the triggers, so they are activated.

    I feel like I’m doing everything right, as the player character’s animations work. However, the animations for the enemies do not show up, even though they’re being called by code. I did designate a folder named “Animations” in the Asset folder, for the animator controllers, and their animations.

    While the player’s animations are in the “Animations” folder, each enemy type (there are 3 at the time) has their animations in subfolders of the “Animations” folder.

    What could I be doing wrong?