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Question Having issues using gaze input on HoloLens2

Discussion in 'AR' started by fr000g, Jan 19, 2022.

  1. fr000g

    fr000g

    Joined:
    May 10, 2020
    Posts:
    2
    I've been testing out some MRTK example scenes on eye-tracking on HoloLens2. Although I have followed the instructions thoroughly like enabling 'gaze input' capabilities, when I build the demo scenes on my device I cannot get gaze tracking to work. Weirdly gaze tracking works when I play it through Holographic Remoting, but not when I build the app on my HoloLens. I've checked on the settings on the HoloLens2 that gaze input capabilities are enabled for this app as well.

    If anyone can suggest some ideas on how I can solve this issue, I would really appreciate it. Thank you.
     
    lucasb97 likes this.
  2. lucasb97

    lucasb97

    Joined:
    May 18, 2022
    Posts:
    1
    Hi I am having the same problem. Would be great to get some help. I have checked and the gaze input capability is turned on in the appx options (I also checked in visual studio C++ solution directly). I also added a interaction profile. It still does not work. Please help :)
     
  3. andyb-unity

    andyb-unity

    Unity Technologies

    Joined:
    Feb 10, 2022
    Posts:
    1,062