Search Unity

  1. Unity 2019.1 is now released.
    Dismiss Notice

Having gravity affect a kinematic ragdoll

Discussion in 'Physics' started by PanzerPotato, Aug 5, 2018.

  1. PanzerPotato

    PanzerPotato

    Joined:
    Oct 28, 2017
    Posts:
    21
    Hey guys,

    Currently I have a ragdoll with all its rigidbodies set to kinematic (for animation and since the player would still technically be alive), but is there any way for it to still be affected by gravity and other forces (so I can move it around)?

    Please let me know if you need more info, and all suggestions are welcome!
     
    Last edited: Aug 5, 2018