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Having characters walk upside down on nav mesh?

Discussion in 'Navigation' started by chillypacman, Apr 1, 2018.

  1. chillypacman

    chillypacman

    Joined:
    Oct 1, 2011
    Posts:
    71
    I made a navmesh for a sphere but noticed only a small portion of the top actually had the mesh so navmeshagents navigating the mesh can't go upside down on the sphere.

    Is there a way to ignore the slope angle limit when doing navmesh baking?
     
  2. Vampyr_Engel

    Vampyr_Engel

    Joined:
    Dec 17, 2014
    Posts:
    449
    I got a player and A.I to walk/run right around a sphere but I didn't use navmesh