Lets imagine I have a multiple gameobjects like this: For each of them I want to select some of their sub-gameobject - in order to edit some property on it. So I run through each gameobject in "Hierarchy" tab, expanding it, selecting sub-gameobject I need and repeat repeat repeat repeat.... It's kinda ok if I have 5 gameobjects, but what if I need to change property of 100 sub-gameobjects like this? It's crazy. Is there a way so when I have 10 root-gameobjects selected, I could just "move" this selection to their sub-gameobject of my choice? How I see possible user-friendly solution: select all root-gameobjects I need in "Hierarchy" tab, then expand one of them, locate sub-gameobject I need, click on it (with some modifier like Shift/Alt or combination of it or maybe have a special icon of the left side) and thus "traverse" selection from all root-gameobjects to their sub-gameobject which I've clicked on. Obviously, it should work only if those gameobjects has same Tree-structure. P.S. changing a value in prefab is not what I want, because I would like to do this to: 1. Non-prefabs 2. Change values for only selected of prefabs in scene (e.g. 5 out of 10) So, is it possible to do something like this at the moment? If not, any workaround?