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Question Having a hard time running/building sample projects with Project Tiny 0.31

Discussion in 'Project Tiny' started by fxlange, Jan 1, 2021.

  1. fxlange

    fxlange

    Joined:
    Dec 20, 2016
    Posts:
    45
    Hi there and happy new year.

    Wanted to spent some exploration time with the latest project tiny but no luck so far - every build attempt failed. Using Full Tiny 0.31 with Unity 2020.1.17 and 2020.2.0 for different targets (asmjs, wasm, win-dotnet, ...) but for every project I tried (tiny3d, physics, kitchen) I get the same errors.

    In 2020.1 I always get something like
    Code (CSharp):
    1. [             ] Require frontend run.  artifacts\tundra_tinyphysics-windows-dotnet_eyd.dag.json does not exist yet
    2. *** buildprogram build success (0.12 seconds), 0 items updated, 13 evaluated
    3. error: Value cannot be null.
    4. Parameter name: executableStringFor (System.ArgumentNullException)
    5.   at Bee.Core.Backend.AddAction
    6.   at Bee.NativeProgramSupport.CLikeCompiler.SetupInvocation
    7.   at Bee.NativeProgramSupport.NativeProgram.SetupObjectFilesAndSetupBuiltNativeProgram
    8.   at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfigurationImpl
    9.   at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfiguration
    10.   at WebPBuildCustomizer.Customize
    11.   at DotsBuildCustomizer.RunAllCustomizers
    12.   at BuildProgram.Main
    13.   at System.RuntimeMethodHandle.InvokeMethod
    14.   at Bee.StandaloneBeeDriver.CreateBuildGraph
    15.   at Bee.StandaloneBeeDriver.InvokeTundra
    16.   at Bee.StandaloneBeeDriver.BuildMain
    17.   at Bee.StandaloneBeeDriver.Main
    @LuckyWonton seems to have the same issue: https://forum.unity.com/threads/sample-tinygems-build-failed.1009102/#post-6662299

    In 2020.2 I get
    Code (CSharp):
    1. Exception: ArgumentNullException: Value cannot be null.
    2. Parameter name: dependsOn
    3.   at Unity.Entities.Conversion.ConversionDependencies.DependOnAsset (UnityEngine.GameObject dependent, UnityEngine.Object dependsOn) [0x00072] in C:\Users\lange\Unity\Explore\ProjectTinySamples\TinyKitchen\Library\PackageCache\com.unity.entities@0.16.0-preview.21\Unity.Entities.Hybrid\GameObjectConversion\ConversionDependencies.cs:66
    4.   at GameObjectConversionSystem.DeclareAssetDependency (UnityEngine.GameObject target, UnityEngine.Object dependsOn) [0x00000] in C:\Users\lange\Unity\Explore\ProjectTinySamples\TinyKitchen\Library\PackageCache\com.unity.entities@0.16.0-preview.21\Unity.Entities.Hybrid\GameObjectConversion\GameObjectConversionSystem.cs:133
    5.   at Unity.TinyConversion.MeshRendererDeclareAssets.<OnUpdate>b__0_0 (UnityEngine.MeshRenderer uMeshRenderer) [0x00024] in C:\Users\lange\Unity\Explore\ProjectTinySamples\TinyKitchen\Library\PackageCache\com.unity.tiny@0.31.0-preview.23\Unity.Tiny.Rendering.Authoring\ConvertMeshRenderer.cs:29
    6.   at Unity.Entities.EntityQueryBuilder.ForEach[T0] (Unity.Entities.EntityQueryBuilder+F_C`1[T0] action) [0x000b1] in C:\Users\lange\Unity\Explore\ProjectTinySamples\TinyKitchen\Library\PackageCache\com.unity.entities@0.16.0-preview.21\Unity.Entities\EntityQueryBuilder_ForEach.gen.cs:230
    7.   at Unity.TinyConversion.MeshRendererDeclareAssets.OnUpdate () [0x00000] in C:\Users\lange\Unity\Explore\ProjectTinySamples\TinyKitchen\Library\PackageCache\com.unity.tiny@0.31.0-preview.23\Unity.Tiny.Rendering.Authoring\ConvertMeshRenderer.cs:21
    8.   at Unity.Entities.ComponentSystem.Update () [0x0004a] in C:\Users\lange\Unity\Explore\ProjectTinySamples\TinyKitchen\Library\PackageCache\com.unity.entities@0.16.0-preview.21\Unity.Entities\ComponentSystem.cs:113
    9.   at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00089] in C:\Users\lange\Unity\Explore\ProjectTinySamples\TinyKitchen\Library\PackageCache\com.unity.entities@0.16.0-preview.21\Unity.Entities\ComponentSystemGroup.cs:435
    10.  
    Thanks in advance, any hint is welcome.

    Best,
    Felix
     
  2. Rarceth

    Rarceth

    Joined:
    Oct 15, 2015
    Posts:
    41
    Just bumping to say same here. Tried with Wasm and Dotnet, similar errors
     
    fxlange likes this.
  3. Sarkahn

    Sarkahn

    Joined:
    Jan 9, 2013
    Posts:
    440
    NagaChiang and fxlange like this.
  4. Rarceth

    Rarceth

    Joined:
    Oct 15, 2015
    Posts:
    41
    Can confirm is working after installing Community and a bunch of new modules
     
    fxlange likes this.