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Having a hard time getting useful data out of analytics.

Discussion in 'Unity Analytics' started by itzclay36, Jul 24, 2015.

  1. itzclay36

    itzclay36

    Joined:
    Apr 11, 2015
    Posts:
    25
    Hello, I'm in a need of a bit of help. I've created a game, and I've put in the analytics code, added my events, and all that is working great.

    But inside the admin, I'm having trouble getting out even the most basic of data in a useful manner. I must be missing something. I've tried using funnels, but it just doesn't do what is needed in all cases.

    The main thing I'm trying to do is find out how far people are progressing in the game, where they quit and why. To accomplish this, I have 3 events which can trigger during a level. 1 when they start a level, 1 when they finish a level, and 1 in the event they die.

    All I want to know really is how many people start a level, what % of people finish the level and how many times people died.

    I originally tried creating a funnel that was level1_start -> level1_died -> level1_competed -> level2_start etc. However, since apparently each step is required, this funnel does not work unless someone starts, dies and then finishes every level. After a couple of levels, the data falls off completely.

    I thought maybe I could do a funnel for each level, but it's the same problem.

    I then tried to get around this by using multiple funnels. Level1_start -> Level2_start -> Level3_start, etc. This does give me somewhat useful data in terms of how many people started a level, and how many people finished a level.

    But of course, when it comes to finding out how many people died and if the level is too hard - this funnel does not work unless they die on level 1, then die on level 2, etc.

    For starters, I'd just like to be able to keep track of the number of deaths per level and have it displayed in an easy to read chart. Even better would be if I could basically get a feel for the actual flow and events that happen to people.

    The only way I can see of accomplishing this would be to do multiple funnels for every single level for each possible funnel path. That seems like a brute force way of dealing with it however, so I'm hoping there is some logic or options I've missed.

    Thanks.
     
  2. itzclay36

    itzclay36

    Joined:
    Apr 11, 2015
    Posts:
    25
    Update: I was able to create a saved report while adding all the level_died as a custom event so that I can somewhat see what's going on with players dieing.

    But for feedback purposes - the graph is not near is nice and informative as the funnel graphs due to the high number of events.
     
  3. mpinol

    mpinol

    Joined:
    Jul 29, 2015
    Posts:
    317
    Hi @itzclay36,

    Tracking the amount of players that start and complete levels is a perfect usage for funnels. The ability to track number of deaths per level is a little bit more complicated but there are some things you can do to get a better representation of your data.

    You can create a custom event, Death Level #, and a segment Start Level #. Then on the Data Explorer page you could view the individual parameters of each level pair to get a total count of deaths per level.

    If you would like to see how many players died, not the number of times they died, you could create a segment, Died Level #. This would allow you to use the Funnel Analyzer, by changing the Drilldown Type to Parameters Overview and then Segment to Custom, to view how many players in a step died on any particular level.

    We are currently working on implementing more features but you can vote for any of the features you would most like to see added here, http://feedback.unity3d.com/forums/unity/suggestions?utf8=✓&status=0&category=analytics&view=hottest

    Screen Shot 2015-08-05 at 3.50.39 PM.png Screen Shot 2015-08-05 at 5.03.50 PM.png
     
    Last edited: Aug 6, 2015