I've always thought that modern FPS games just felt a little off when it came to how their character moved. I could never put my finger on it, but no matter how fast the character was, I always felt like they were slow. Even the new DOOM, which was blistering fast felt strange and I could never put my finger on why. Yesterday, I played a game on my Xbox that felt right to me: Perfect Dark. I wondered how that could be, because objectively The Doom Slayer is definitely faster than Joanna Dark. It struck me during a long hallway. During combat, the games feels about the same, but during down time, she seems much faster. That's because when the game was ported to the modern controller (it was original an N64 game) they specifically programmed in "strafe running" where your diagonal motion is significantly faster than axial motion. This is why it felt right to me and everything else felt wrong, I realize that I always run diagonally and my brain is expecting the 45 degree motion to be faster than it is because modern games normalize a vector rather than adding forward and side to side motion like old ones. I also realize that I twist as I bunny hop no matter what the game. I picked it up a long time ago playing Quake 1, where doing so could me you really really fast. Do you guys have any weird habits or muscle memory quirks from playing old games that just aren't relevant anymore?