Hi, what I am trying to achieve is a text animation where every word fades in individually, one after the other. Seemingly, there is a way to access words alpha value individually like this: Code (CSharp): GetComponent<TextMeshPro>.textInfo.wordInfo.textComponent.alpha So I tried looping through all words and tweening their alpha-values one after the other. Sadly, what happens is that always the whole text (all words) is alpha-tweened, most likely because "textComponent" always references the same shared component, or just because all words share the same material. Does anybody know of a way to access alpha values of words, individually? Or would I need to create a new TextMeshPro-object-instance for each word?