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Discussion in 'Editor & General Support' started by rterranova, Aug 27, 2013.

  1. rterranova

    rterranova

    Joined:
    Nov 6, 2009
    Posts:
    43
    After updating to Unity 4.2. and building a Windows Stand Alone build.

    I'm now getting this error when trying to load a level into my core code.

    AssetBundle loading failed because the NavPoints script serialization hash does not match. Supported: e5abaae3, loading: e6079c19

    Process
    I have a level that I create in Unity. I then publish it to a .unity3d bundle.
    The level bundle is then loaded using www = new WWW(blah) in my Core code Unity project.
    The level never gets loaded because of the error above.

    This process has worked until updating Unity to 4.2.

    NOTE: this process does work for a Unity Web Build.

    Anybody have any ideas how to resolve this issue.
     
  2. metaleap

    metaleap

    Joined:
    Oct 3, 2012
    Posts:
    589
    Having the same issue, did you resolve this?

    @Unity --- a full list of all errors possibly potentially generated by your engine, located somewhere in your documentation for reference, would be so hugely useful... failing that, participating in a thread like this might help too..