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has the behaviour of kinematic changed ?

Discussion in 'Physics' started by anthonov, Jul 18, 2018.

  1. anthonov

    anthonov

    Joined:
    Sep 24, 2015
    Posts:
    160
    Hi,
    I upgraded my project from 2018.1 to 2018.2, and the behaviour of my kinematics gameobject has changed.
    before : i could change every fixedupdate the transform rotation of my kinematic gameobject, and it still follow his parent's position.
    Now, the parent's position is no more followed. unless i check on all constraint position.

    something changed with RigidBody ?