In Unity 4.6.2f1 I used Hinge Joints to control the rotation of doors in my game, and I can open or close these doors by changing the Target Position value of a Hinge Joint to a specific angle in degrees. Set it to 90 and a door opens 90 degrees, set it to 0 and it closes, etc. In Unity 5.0 RC2 the same Hinge Joints on the same doors only seem to accept a Target Position value between 0 or 1... What gives? Has the behaviour for these joints changed from Unity 4.x to 5.x? If so I'd appreciate some tips on how to achieve the same result as with the previous version of Unity.