Search Unity

Has Camera View Gizmos an error of 2~3 degrees in FOV?

Discussion in 'Editor & General Support' started by DomingoGD, Jun 1, 2021.

  1. DomingoGD

    DomingoGD

    Joined:
    Jan 28, 2018
    Posts:
    16
    Hi there community.

    I just realised that the gizmos lines of camera field of view has some error, the drawn angle does not match the inspector angle value.

    The error seems to be higher on the vertical field of view: 2 to 3 Degrees of error.



    (moved from Film, TV, Animation & Cinematics)
     

    Attached Files:

    • 40.PNG
      40.PNG
      File size:
      51.5 KB
      Views:
      275
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,725
    What Unity version?

    Seems correct to me:
    upload_2021-6-1_12-33-27.png
     
  3. DomingoGD

    DomingoGD

    Joined:
    Jan 28, 2018
    Posts:
    16
    Thanks for the reply!

    Which FOV are you using vertical or horizontal? Cause one is fine and the other has THE error.

    I cannot see any color on the axis of your camera to tell, neither your inspector values.

    If I'm correct my version was 2020.2 but I'll double check.
     
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,725
    Vertical.

    Can you set up a scene with the gizmo wrong and then share the scene here?