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Has anyone successfully used Addressables to deploy remote assets in a Live production game?

Discussion in 'Addressables' started by chanon81, Dec 21, 2019.

  1. chanon81

    chanon81

    Joined:
    Oct 6, 2015
    Posts:
    168
    I am nearing the part of my project where I should start looking into using Addressables for downloading of remote Asset Bundles. Currently I am successfully using it for local (bundled) assets.

    I would like to know first though, has anyone here successfully used Addressables for downloading remote assets in a live production game yet?

    Did/do you have any issues? Did you find the system robust? Are there any gotchas?

    And how did you figure out how exactly to do it? What documentation did you read?

    At this point I still don't know what files need to be uploaded where and what needs to be set in Addressable settings. Is there step by step documentation about this somewhere?