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Has anyone made/seen games made in Unity that utilize Daz3d characters?

Discussion in 'Getting Started' started by Splosions, Jul 13, 2018.

  1. Splosions

    Splosions

    Joined:
    Apr 29, 2017
    Posts:
    30
    Looking at Daz3d it looks like it can be terrible/mediocre/amazing depending how much time you put into it.

    But whenever I try to find games made in Unity that make use of Daz3d models, I don't get many results.

    Would anyone here recommend using Daz3d or are there hidden problems I am not aware of?

    Thank you
     
  2. 7Ye

    7Ye

    Joined:
    Dec 5, 2014
    Posts:
    18
    Made on Unity specifically... I think they are...well I'm pretty sure. I've seen a 3d "Adult" game with models from Daz (I recognized the clothes and hair)... Don't remember the name, was about a derelict space station.

    But mostly again, what you can see a lot if you look in google for Daz3d games, you find erotic 2d visual novels, made in any number of engines. In fact there was published on Steam an erotic (or porn I don't know, I watch a gameplay on youtube and was censored) very bad game (in terms of quality, what you say of terrible) on Steam made with Unreal Engine. (and was just some sort of visual novel). I was shock that type of thing could be published on Steam but well, now I've seen worst.

    Oh, I forgot, House Party, another full 3d, on Steam also, all Daz3d, but I don't remember the engine, if I know it, but maybe was Unity.

    The thing is, in Quality games, I think is not usual see Daz3d in full 3d, not rendered, in games, because if the developer is legit has to pay a LOT of licenses for using the models in 3d. (licenses for models, for clothes, for hairs.. all separated. At least that was the way for a time.

    You can see rendered 2d art made with Daz3d in some games with low budget for marvelous things, like some of Spiderweb Software (avernum and the like, I think for cutscene/cover art or something).

    Myself tried one time to, replace the third player character on the RFPS asset with a Daz3d model for rapid work, and I just could bother to change all bone herarchy, if that was possible.

    Also, a lot of things about Daz3d models are controlled by morphs and not bones, and you need third party tools to buy, I think there is one, now.

    I think even for prototyping, most people could not bother to change bone hierarchy of Daz3d models,or do full reskins, or pay the tool to autoconvert daz3d to Unity, or the tool is not updated (Decimation was called) because are not compatible (I think) with Mecanim casual avatars and animations that you can find everywhere.

    And for final results, if the developer is legit, maybe it could be better paying for new models than invest a ton of 3d licencinsing from Daz.

    So, this is a lot of problems as I think of, and maybe some clues to not seen a lot of Daz3d not rendered, in videogames.

    I could jump into it it there was a good auto converter for 3d models, because I make the characters, hair and clothes for Daz3d with Marvelous Designer and Zbrush, so I could not have problems with licenses as I believe right now are free for the base model (that is the only thing I use),

    But I find strange people don't use more rendered material with Daz3d, as is a cheap and fast way to make 2d HD characters. I guess Pixel Art is still a thing.
     
  3. wetcircuit

    wetcircuit

    Joined:
    Jul 17, 2012
    Posts:
    1,409
    If you are looking for a figure system, I use Adobe (Mixamo) Fuse which is free.

    I augment it with a program called Wrap3 (which is not free), but opens up the ability to create a new Fuse figure based on wrapping the Fuse basemesh around any humanoid sculpt or bodyscan.