Hi All, I would like to import a model into unity in a custom file format at runtime. The reason I would like to do this is beacause I'm creating an editor that has all the functionality of roaming around the world, and anything else I require, but would like to load my models in at runtime. Does anyone have any ideas of how I can achieve this? Is there a plugin in the asset store or anything like that which allows for this? Note: I am happy to pre-create my asset in the unity editor, I.e. bake any lightmaps and things with beast lightmapper, but after all is said and done, I'd like to have the ability to export my model into this custom format with textures (and preferrably animations), then import them at runtime. Cheers, Gabe