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Has anyone blogged about the performance improvements from Unity 4 to Unity 5?

Discussion in 'Unity 5 Pre-order Beta' started by Arowx, Oct 27, 2014.

  1. Arowx

    Arowx

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    I realise it's early days, but as people start migrating projects from 4 to 5 is anyone finding the new 'multi-tasking' version of Unity 5 to be a lot faster ( on multi-core systems )?
     
    MrEsquire likes this.
  2. orb

    orb

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    I don't blog, but I noticed simple things are now simple to the editor too :)

    It used to take a few gruelling seconds to play a scene of any complexity, but that's almost instant now. It already had improved compile-launch speeds in 4.5, but 5.0 seems even faster. Compiling (shaders and scripts) no longer takes the bulk of my day, but upgrading a project is unbelievably slow. Once upgraded it's better than ever.

    Handling store-bought assets is at its worst for me. First try to update new assets caused a hang, second try it was responding very slowly. Even viewing release notes was a pain. It doesn't help that it tries to download everything at once, rather than queue up downloads like a sane person would do, when you click "update all". That's one part where we'd prefer a little less multi-tasking ;)
     
  3. lmbarns

    lmbarns

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    The 64 bit editor is a million times better, not sure on builds, but the webgl runs surprisingly well.

    I couldn't get the oculus running cause it wouldn't find the plugin in the plugins folder.
     
  4. VIC20

    VIC20

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    I already have these issues with 4.5.x, seems this is not a "feature" of Unity 5.
     
  5. orb

    orb

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    Yeah, I think that's "backwards compatibility" :p
     
  6. Arowx

    Arowx

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    I was thinking more along the lines of an analysis of a game running in 4 vs the game running in 5 using the profiler and FPS data.
     
  7. lmbarns

    lmbarns

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    Doubt anyone has a fully running game in 5 yet….still needs a lot of work…

    edit:: Yesterday for example I made a new project, imported Shooter AI, and it would crash every time I tried to open the demo scene. Other scenes would open fine.
     
  8. Games-Foundry

    Games-Foundry

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    May 19, 2011
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    I believe Facepunch have migrated the Rust experimental branch over to 5.0 but you'd have to check. We'll do some comparisons once we migrate Folk Tale but that won't be until later in the beta.
     
  9. sluice

    sluice

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    Yes, Rust is running on Unity 5.
     
  10. bmccall1

    bmccall1

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    My game is fully ported. But its not released. Or good :0
     
    sluice likes this.
  11. hippocoder

    hippocoder

    Digital Ape

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    Can't tell since I'ms till waiting for Vita version *grumbles*
     
  12. AVOlight

    AVOlight

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    me test scene from 32bit to 64bit has an fps increase of 310% !!! :)
     
  13. Aras

    Aras

    Unity Technologies

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    Nov 7, 2005
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    I don't think that would be from 32 vs 64 bit. Most likely due to some other optimizations we did.
     
  14. AVOlight

    AVOlight

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    yes, my bad, big part of it was my layout change i forgot i had editor view up with game view...
    still big improvement tho :)

    do you know how much a difference Grahpics.DrawProcedural is to the normal triangle based Mesh?