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Has anyone actually used the Scriptable Render Pipelines feature in production?

Discussion in 'General Graphics' started by Scott-Steffes, Jun 9, 2021.

  1. Scott-Steffes

    Scott-Steffes

    Joined:
    Dec 31, 2013
    Posts:
    52
    Besides the pipelines written by Unity, has anyone written their own Render Pipeline that they actually use?
    I could imagine there would be a community of people writing their own pipelines, but I can't seem to find it.
    There are the excellent CatLikeCoding tutorials about SRP https://catlikecoding.com/unity/tutorials/custom-srp/
    But I can't help but wonder, does anyone actually use this feature?

    I would be interested in writing my own pipeline that excludes the features I know I won't but using, but is there any evidence to suggest this is worthwhile/actually affects performance?
     
  2. Bosozuki

    Bosozuki

    Joined:
    Dec 19, 2013
    Posts:
    63
    This one called Battle Planet Judgement looks like it came out on pc, switch and playstation
    Their other games might use the same process