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Feature Request Hardware Raytracing for URP because why not

Discussion in 'Graphics Dev Blitz Day 2023 - Q&A' started by Lars-Steenhoff, May 24, 2023.

  1. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,510
    For easy porting games to higher end platforms, sometimes all that is needed is a check box that says raytracing, and boom they are on, high quality reflections and shadows make a huge difference.
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,879
    I want to add to this that this can be interesting for multiple platforms as well.
    The latest high end phones have started to ship with ray tracing hardware as well. While obviously not as fast as PC, this can be used to make mobile games look better (maybe in a few years)
     
    Lars-Steenhoff likes this.
  3. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    932
    Hi, the raytracing API is not coupled to a render pipeline, so it is possible to use raytracing in any pipeline (including builtin), and internally we have test scene perform on builtin. So this is already supported. However as highlight this is only for windows platform with DXR support.

    Evaluation to extend to other API (Vulkan raytracing) are under consideration, but there is currently no plan to add raytracing feature (i.e raytrace reflection etc. ) to URP at the moment, but it can be implemented as the API is here.
     
    Lars-Steenhoff likes this.