Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

HARDWARE / LAPTOP / COMPUTER for use in Unity development? Ask here! (and only here)

Discussion in 'General Discussion' started by scorp2007, May 15, 2021.

  1. patrickjansendesign

    patrickjansendesign

    Joined:
    Jan 21, 2020
    Posts:
    39
    Is this a decent config? ->

    Intel® Core™ i3-10100T (processor)
    B560 MSI (motherboard)
    32 gb (Ram)
    corsair 600w (power source)
    SSD 480 GB (hard drive)
    Radeon RX 580 8 gb (video card)
     
  2. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,723
    Processor isnt very good at all, graphics card is really really low end

    This is a pretty low end configuration - with that RAM itll run unity but at anything related to CPU or GPU its going to be drastically slower than something with mid or high specs.
     
  3. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    18,500
    I wouldn't consider that to be a decent config. You could definitely do worse so if that's all you can afford it's not bad but it's not good either. It's very low end by current standards. Mobile and light standalone games should be fine. Just be aware it will be very slow at some tasks like baking lightmaps and making builds (esp URP/HDRP).
     
    Last edited: Jan 30, 2023
  4. ShawntheKlngofnothing

    ShawntheKlngofnothing

    Joined:
    Jan 29, 2023
    Posts:
    12
    Hello Ladies and Gentlemen.
    I ...kinda posted in the General Section with this question, before seeing this post, so any Admins, just delete my other thread or move it here.


    Im a bit of a old school developer thats come back to the development scene after about 6 (Jesus?!?) Years or so, and Im wanting to develop for VR in Unity.

    Im running a micro PC....Here are the specs, and a link to the device from amazon
    https://www.amazon.com/gp/product/B097TJ52BF/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&th=1

    Windows 11
    CPU -- AMD Ryzen 5 3550h
    GPU -- Radeon Vega 8
    16gb Ram

    Yes, this thing is so cute and laughable its not even worth considering, but Its what i have. Low density Unity Engine Scenes run at 60+ FPS( Surprisingly!)

    What i need is a Extremely small dedicated GPU rig that can be mounted on the inside of a TV, or as small as a Micro ATX form factor allows.

    I was thinking of a LGA1200 I5 CPU, Paired with a Nvidia GPU.

    My issue is that the AMD VEGA 8 I have on this little Anklebiter is actually able to keep up with entry level dedicated GPU's.

    Any help guys?
     
  5. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    8,409
    what VR device is used? How heavy scenes that application has?
    whats the actual max size? (or could you just fit gaming laptop there)
     
  6. ShawntheKlngofnothing

    ShawntheKlngofnothing

    Joined:
    Jan 29, 2023
    Posts:
    12
    Using a Oculus Quest 2. My target is Mobile native support for my games, so I port Said Game to The Quest 2, and play it on the headset, so ill be using the built in hardware of the headset.
    NO PCVR, just Running my games on the Headset itself.
    In terms of fidelity, something around Blade and Sorcery in terms of texture Resolution, perhaps a bit more complex.

    EDIT: Looking up some Esoteric Forums online says that the Quest 2 Headset's built in GPU is comparable to DOUBLE the performance of a Nintendo Switch. Minus the obvious VR performances Shannigans, thats still quite a good performance amount, but I dont know WHAT is comparable when im buying a GPU, haha.
     
  7. tree_arb

    tree_arb

    Joined:
    Dec 30, 2019
    Posts:
    300
    I ended up getting the nuc13 a few months back and jamming it in to an airplane size carry on box w two 24in monitors, stands, all equipment.

    Intel® Core™ i9-13900K processor
    nvidia 3080ti

    travel box:
    22 inches X 14 inches X 9 inches

    24 inch monitors (diagonal measured) are about 21x13 inch

    a little weird...yes, but its much better specs than the best laptop currently. room is tight in the box, i have padding but its not something you want to throw around in baggage check, hence the carry on size. also shockingly heavy for its size
     
    ShawntheKlngofnothing likes this.
  8. VentaGames

    VentaGames

    Joined:
    Jul 9, 2021
    Posts:
    61
    Hey, any pros and cons for two monitors setup vs one ultra-wide?
    Im about to buy my ultra-wide 40’’ monitor. For Unity and general gamedev. But before buying just asking for some advices.
    Personally, thinking that u-w monitors is a good alternative.
    So any good points are welcome.
     
  9. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,206
    I was considering similar options. But opted out from ultra wide.
    I went for higher quality 32 inch and side smaller monitor.

    Convienience and flexibility.

    Easier to control separate Windows on separate monitor.
    Higher monitors allow for more text on screen. I.E. when reading docs. Or coding. Ultra wide loosing height.

    May start play matters when recording vids. And fighting with adjusting resolution on ultra wide, in some cases.

    Curvy screen may distort the images. But may be not an issue in your case, if not doing graphics.

    Potentially bad experience with some games, on ultra wide screen. With lost screen space, or visible desktop background.

    I can always disable side monitor if want to :)
     
  10. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    12,571
    With two displays you can maximize a window on the second screen and physically move it to whatever spot you prefer.

    It looks like this

    Usually that means you can code on the main screen while keeping documentation (and music player) open on the second screen. In my case it means that usually I'd be focusing on main screen, while occasionally glancing at the side screen.

    You can't do this sort of thing with ultra-wide display, though I suppose some sort of desktop manager software may exist to solve this issue.
     
  11. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,206
  12. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    18,500
    Some people like to rotate one or more of their secondary displays too.

    twomonitors.jpeg
     
    Last edited: Feb 22, 2023
  13. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    12,571
    I'm aware.

    My current setup looks like this:
    upload_2023-2-23_19-18-9.png
    I have 1280x1024, 1920x1080 and 1080x1920.

    They also have different sizes.

    However, going from 1 to 2 displays (1280x1024 + 1920x1080) had much bigger impact than adding the third.
    The rightmost display is barely used. So I think there's no point in going above 2 displays unless you're t rading stocks orare trying to build a surround setup (inwhich case you canprobbaly just use VR these days)

    A vertical FullHD display also adds quite alot of vertical reading space which is a good thing if you write text, or edit code. You'd need an IDE which can quickly hide side panels though.
     
    Ryiah likes this.
  14. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    18,500
    Yeah I was just adding on to your response.
     
  15. tree_arb

    tree_arb

    Joined:
    Dec 30, 2019
    Posts:
    300
    I have two 24in1920x1080 Because I can travel w them but I miss my 27in 1440x2560. Noticably sharper text
     
  16. AnthonyVr9

    AnthonyVr9

    Joined:
    Mar 4, 2023
    Posts:
    7
    Can this laptop run big projects in unreal engine 4 or i should stuck with Unity? I am learning, and i have read that is very dificult yo switch engines. Can this pc run unreal properly?

    ASUS TUF Gaming F15 FX506HC-HN004 Intel Core i5-11400H/16GB/512GB SSD/RTX 3050/15.6"
     
  17. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,206
    You should ask such question on Unreal forum.

    Term "big" is relative and meaningless.
    Go find some relevant project demo samples, open them and run. Find out yourself.

    Also mind, laptop hardware is always weaker than equivalent PC hardware, since laptop uses mobile components, which are made to use less power.

    One thing for sure is, you will need more drive space, to work comfortable in either of engine.
     
    Ryiah likes this.
  18. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    18,500
    Higher memory wouldn't hurt either. Before I made the jump to 64 GB I was regularly hitting 80% of 32 GB with a fighting game in Unity. It's important to keep in mind you're not running the game by itself while developing it, and it's not as optimized as it will be at launch so you're going to need more resources than a shipped game.

    Memory is typically upgradeable after you've purchased a laptop but you should check to verify that as it's not always the case that it's easy to do so, and even when it is there are only two slots in most laptops and if they're using two 8GB sticks you'll have to replace both.
     
    Antypodish likes this.