Hey there! I'm trying to make my cursor pretty, but it's tough. My 32x32 cursor is rendered at 64x64 pixels at all times, not taking Retina into account. Anyone know how to fix this?
Hi, I came across this issue too. Did you found a solution for this? So far, the only way I found to see the cursor in retina, is by setting it to ForceSoftware mode. But that made the mouse movement incredible slow.
Hi. Sorry for reviving the old post. I still have this issue. Did you find any workaround/solution for it? @_Adriaan @alelepd
Ok Another similar issue is when I increase the cursor size in System preference (on Mac) or Settings (on Windows), the Hardware cursor (CursorMode.Auto) in unity scales the same 32x32 texture and makes it more blurry. It would be great if Unity fix these cursor issues/limitations.
Does this report describe the bug you're experiencing? https://issuetracker.unity3d.com/issues/macos-cursor-size-is-not-affected-by-cursor-dot-setcursor
The problem is related, and I must say that this is a really bad design decision that I hope you can poke around for internally. The fact that we can't make a retina (read: higher DPI) cursor makes cursors just plain ugly. There should be a way for developers to say 'render this cursor texture at this size'.