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Hard Crash in AnimationClip::FireAnimationEvent

Discussion in 'Animation' started by tcossairt, Jan 21, 2016.

  1. tcossairt

    tcossairt

    Joined:
    Dec 5, 2013
    Posts:
    129
    In one of our QA reported crash dumps, we see this stack trace:

    Exception encountered at 0x0000000045031283 in eboot.bin. General protection fault.

    eboot.bin!AnimationClip::FireAnimationEvents(float lastTime, float now, Unity::Component& source, AnimatorStateInfo* animatorStateInfo, AnimatorClipInfo* animatorClipInfo, bool reverse) Line 213 C++
    eboot.bin!Animator::UpdateAvatars(const dynamic_array<DirectorJob,8ul>& jobs, bool doFKMove, bool doRetargetIKWrite, bool updateGraph) Line 557 + 221 bytes C++
    eboot.bin!DirectorManager::ExecuteStage(enum DirectorStage stage) Line 186 + 2 bytes C++
    eboot.bin!PlayerLoop(bool batchMode, bool performRendering, IHookEvent* pHookEvt) Line 1744 C++
    > eboot.bin!UNITY_main(void* __formal0) Line 398 C++
    eboot.bin!main(int argc, const char** argv) Line 619 + 5 bytes C++
    eboot.bin!_start() + 63 bytes C++

    Is this a Unity bug in 5.3.1p1 or is there something we aren't setting right?
     
  2. tcossairt

    tcossairt

    Joined:
    Dec 5, 2013
    Posts:
    129
    No one else is seeing this?