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Haptic Feedback, Rumble, Vibration?

Discussion in 'AR/VR (XR) Discussion' started by col000r, Jul 1, 2020 at 7:30 AM.

  1. col000r

    col000r

    Joined:
    Mar 27, 2008
    Posts:
    668
    Is there a platform-agnostic way of handling haptic feedback in Unity? Or do I have to get the all the SDKs and support every VR controller in a different way? :/
     
  2. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    217
    Doesn't all platforms have completely different "haptic feedbacks" anyway?

    Phones has built in vibration, Oculus has vibration in the hand hold controllers, PC:s has no vibration at all, and so on. On top of that there are separate suits, or gloves you can use for haptic feedback in various places.
     
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