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Haptic Feedback in Motion Controllers using the native XR namespace

Discussion in 'AR/VR (XR) Discussion' started by MarkSchramm, Sep 23, 2017.

  1. MarkSchramm

    MarkSchramm

    Joined:
    Nov 5, 2013
    Posts:
    8
    Hello,

    I am trying to refactor my several camera rigs into one by using the new XR namespace in Unity2017.2. So far, I have it pretty much working with most devices, but the biggest issue currently is that I don't see a way to trigger haptic feedback on motion controllers.

    Anyone know how to do that without relying on device specific code?

    Cheers,
    Mark
     
  2. craveiro

    craveiro

    Joined:
    Dec 10, 2014
    Posts:
    4
    No, having the same issue on 5.6.3p1-MRTP and UnityEngine.VR.WSA.Input.

    The TryGetController() function does not return the controller so the HapticBuzz functions are not working on it, either.
     
  3. R1PFake

    R1PFake

    Joined:
    Aug 7, 2015
    Posts:
    542
    Any update on this? Is it not possible yet? If so how? If not when is it planned?
    I think haptic is very important for vr controllers and yet there is no answer in this thread from a unity mod?