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Handys FPS and Resolution

Discussion in 'General Discussion' started by The_wARmAcH1n3, Oct 10, 2023.

  1. The_wARmAcH1n3

    The_wARmAcH1n3

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    I don't have any experience with handy-games. What is the usual framerate (fps) of a handy? What is the resolution of the screen by a handy? Have all handys 16:9 ratio?
     
  2. Ryiah

    Ryiah

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    What the handy are you even talking about?
     
    MadeFromPolygons likes this.
  3. I reported this thread because I think it's about a game developer company Handy-Games. They used to use Unity for their games (like Neighbors From Hell remaster for example, now they are using Unreal).

    edit: wow, I couldn't be more wrong... ROFL
     
    Last edited by a moderator: Oct 10, 2023
  4. The_wARmAcH1n3

    The_wARmAcH1n3

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    I want to know about all handy types. Android and Iphone and other. I never played a game on a handy. Only at PC.
     
  5. neginfinity

    neginfinity

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    In english it is called "handheld" or "mobile" games.
     
  6. The_wARmAcH1n3

    The_wARmAcH1n3

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    Thanks for correcting me, yeah I mean of course mobile games. English is not my first language.
     
  7. Ryiah

    Ryiah

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    Unfortunately, there are no standards here. Every manufacturer has different resolutions, aspects ratios, and frame rates they support depending on the models of their devices. You can't just pick one and call it done. You have to design your UIs with the idea that they can adjust themselves to fit. It's the main reason I hate mobile development.
     
    Last edited: Oct 11, 2023
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  8. The_wARmAcH1n3

    The_wARmAcH1n3

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    Ok, thanks for the info. That's bad that there is no standard by the mobile games.
     
  9. Murgilod

    Murgilod

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    There's no standards in desktop or console games either, buddy.
     
    Last edited: Oct 13, 2023
  10. The_wARmAcH1n3

    The_wARmAcH1n3

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    On PC there some common standards like 16:9 and 60/120/144 fps monitor or 1080p, 1440p, 4k...
     
  11. Murgilod

    Murgilod

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    So what you're saying is that every manufacturer has different resolutions, aspects ratios, and frame rates they support depending on the models of their devices?
     
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  12. neginfinity

    neginfinity

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    Nope. Someone might request request 21:9 or Triple HD support.
     
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  13. kdgalla

    kdgalla

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    By the same token, you can always research what the top-selling devices are and find out their specs. Then you'll have "common standards" or whatever.
     
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  14. MadeFromPolygons

    MadeFromPolygons

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    use the device simulator, it has majority of the most used resolutions in there.
     
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  15. angrypenguin

    angrypenguin

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    You also don't have to support all possible resolutions, aspect ratios, etc. You can set yourself some upper and lower bounds for each which you're satisfied will cover most of your audience.

    For the design of your UI you can set up different aspect ratios and resolutions in Unity's Game view. Make sure you switch between them to check that your design works at different sizes and shapes.

    For composition of visuals within your game environments there are a few strategies. One is to pick one of the standard aspect ratios (e.g. 16:9) and design your compositions with that in mind, then configure your rendering to preserve that composited area. Another is to use or create dynamic camera behaviours to composite shots based on the current configuration, e.g. as Unity's Cinemachine does.
     
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  16. The_wARmAcH1n3

    The_wARmAcH1n3

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    Thanks for the answers. It seems it have to be much customizable.
     
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