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HandsInteractionTrainScene - "Controllers Required" in Oculus Quest

Discussion in 'VR' started by nmwoods1, Jan 9, 2020.

  1. nmwoods1

    nmwoods1

    Joined:
    Jan 9, 2020
    Posts:
    1
    I've Built + Run the HandsInteractionTrainScene and uploaded it to my Oculus Quest, but I'm getting an error dialog that says "Controllers Required - You need to use controllers for this app. Use a controller to select Continue or use your hands to select Cancel".

    I have hand tracking turned on (I can see my hands in the headset and I can click the Cancel button using hand tracking)

    Is there something I'm missing? Why isn't it letting me in?

    Cheers

    EDIT: I've tried starting the app with controllers, then minimising, switching to hands, then re-opening the scene, but I still get the error
     
    LucasEaston likes this.
  2. LucasEaston

    LucasEaston

    Joined:
    Jun 1, 2018
    Posts:
    2
    Where did you get the HandsInteractionTrainScene from?
    Ive added v12.0 to my project (downloaded from the asset store) but I cant find any of the hand tracking SDK. I cant currently follow Oculus documentation as the website appears to be broken.

    Regards,
    Lucas
     
  3. LucasEaston

    LucasEaston

    Joined:
    Jun 1, 2018
    Posts:
    2
    The solution to the OP's problem is as follows.
    On the OVRCameraRig prefab find the OVR Manager script
    There is an option Input>Hand Tracking Support, you need to change this from Controller only to Hands.

    I have worked out my problem with the SDK, after installing the Oculus integration, Unity popped up a box saying there was a newer version. When I clicked to update, it rolled it back to an older version.

    Hope this helps.

    Regards,
    Lucas
     
    iVersen and krashxyz like this.