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Bug Hands not visible in Quest build with Oculus Integration

Discussion in 'VR' started by Aupuma, Jan 26, 2021.

  1. Aupuma

    Aupuma

    Joined:
    Feb 15, 2017
    Posts:
    42
    Hi there, I've imported Oculus Integration into my project because I want to test hand tracking, but after importing the asset I can't get it to work.
    The scene I'm trying to build is HandTest. My Unity Version is 2019.4.2
    -If I test it on my PC with Quest+Link cable it works, hands are visible.
    -On Quest, neither the hands nor the controllers are visible on the scene, only the skybox.
    -Right now I'm using Oculus Integration v23, Oculus XR Plugin 1.7.0. I've tested also Oculus Integration V20 and XR plugin 1.4.0 and 1.5.3.
    - If I make a OVR Build APK and Run the app starts and the screen is completely Black.

    -On a fresh project (for testing with Microsoft MRTK) with Oculus Integration V20 and Oculus XR Plugin 1.7.0 it works flawlessly.
    Has anyone faced something similar?
     
  2. Aupuma

    Aupuma

    Joined:
    Feb 15, 2017
    Posts:
    42
    UPDATE: Building HandTest_Custom scene, the hand model moves to the hands or controllers position but does not track the finger movements, it stays with the same pose. On PC works without any issues
     
  3. Matt_D_work

    Matt_D_work

    Unity Technologies

    Joined:
    Nov 30, 2016
    Posts:
    202
    We cant provide support for the Oculus integration, however we recommend that you check that Oculus is ticked in XR Plugin management for the android build target, as this may be the difference between pc and android not working.
     
  4. SergPutiak

    SergPutiak

    Joined:
    Jan 26, 2017
    Posts:
    2
    I'm facing the same issue. Did you find a solution on this? Thanks in advance
     
  5. MadisonCF

    MadisonCF

    Joined:
    Aug 23, 2021
    Posts:
    5
    My solution was I hadn't specified on the OVR Rig in my scene that it used hands. This adds the required permissions to the Android Manifest

    Follow the "Select Hands as Input" Section in the documentation
     
    Last edited: Aug 31, 2023