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Hands not colliding after Throwing object

Discussion in 'VR' started by wuannetraam, May 11, 2020.

  1. wuannetraam

    wuannetraam

    Joined:
    Oct 29, 2019
    Posts:
    11
    Its very weird behaviour. Im using steam vr with the player prefab. The hand collisions are working fine until I grab an object (Throwable) and release it. After that my hand (which grabbed the object) doesnt collide with the environment anymore. UNTIL the hand touches a more detailed wall with mesh collider. Then the collision starts working again and the hand collides perfectly with the environment. I have absolutely no idea what is happening. Ive removed the player prefab from my scene and added a new one. Same problem....

    hope someone can help...
     
  2. wuannetraam

    wuannetraam

    Joined:
    Oct 29, 2019
    Posts:
    11
    fixed it. The issue was that I had a few big Trigger Zones in my scene.
     
  3. FrameXdropProvrex

    FrameXdropProvrex

    Joined:
    Mar 4, 2020
    Posts:
    5
    Hi. I'm also running into this problem. What do you mean with big trigger zones?
     
  4. wuannetraam

    wuannetraam

    Joined:
    Oct 29, 2019
    Posts:
    11
    I had big boxes in my scene with a box collider with Trigger selected. Instead of using very large trigger zones I scaled them down and removed some after they have been triggered. Later on I had the same problem again with the hand collisions and how I fixed it was by placing a new Player prefab in my scene and test if that one does work. That one did work. So I compared my Player prefab with the original one and noticed that I had placed a trigger zone around my hands to be able to select menu items for example. I removed the zones and the problem was solved!
     
    FrameXdropProvrex likes this.
  5. FrameXdropProvrex

    FrameXdropProvrex

    Joined:
    Mar 4, 2020
    Posts:
    5
    Thanx. Worked for me as well!
     
    wuannetraam likes this.
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