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Resolved Hands lose collision when grabbing throwable objects

Discussion in 'XR Interaction Toolkit and Input' started by FrameXdropProvrex, Jun 17, 2020.

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  1. FrameXdropProvrex

    FrameXdropProvrex

    Joined:
    Mar 4, 2020
    Posts:
    5
    I'm busy building a vr game, but during development i noticed that the hands from the default Player prefab from SteamVR have colliders until you grab a throwable object. After that you can still see the colliders in the prefab, but they don't collide with the throwable object anymore. I can still pick it up, and no settings in the object have changed, but my hand can go right trough it instead colliding with it. Is this a known bug?
     
  2. FrameXdropProvrex

    FrameXdropProvrex

    Joined:
    Mar 4, 2020
    Posts:
    5
  3. repulles3

    repulles3

    Joined:
    Jan 21, 2014
    Posts:
    2
    I have the same problem. I have found that the errror only plays when the hands are inside a collider (audio collider, volume collider, ...). If the hands are out, your colliders will work correctly. Does anyone know if any of the Steam scripts check if the hands are inside or outside of a collider for proper operation?
     
  4. Shaunyowns

    Shaunyowns

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    328
    The SteamVR plugin is developed and maintained by Valve. Please post your issues on their Github so their team can address.
     
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