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Bug Hands dont move after adding oculus intergration

Discussion in 'XR Interaction Toolkit and Input' started by thetwinshunters, Sep 11, 2023.

  1. thetwinshunters

    thetwinshunters

    Joined:
    Apr 3, 2023
    Posts:
    13
    Hello, i have a vr game. But after importing oculus intergration my hands dont move. But i can look around. im using unity 2022. any known fixes?
     
  2. thetwinshunters

    thetwinshunters

    Joined:
    Apr 3, 2023
    Posts:
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    In apk builds i cant move perfectly fine, but in unity play mode i cant move
     
  3. ericprovencher

    ericprovencher

    Unity Technologies

    Joined:
    Dec 17, 2020
    Posts:
    144
    Did you do fix all with the project validation from the oculus integration? They remove OpenXR which is likely a source of issues.

    Also I don’t recommend using the MetaXRFeature that meta adds with the integration. It clashes with built in Unity OpenXR support and the two don’t play nicely together.

    Unfortunately there isn’t a very good workflow right now for using both the meta integration asset and the unity hands packages.

    We’re working hard to make sure the unity OpenXR workflow is viable on its own however. We have a meta OpenXR package with meta specific OpenXR extensions, like for passthrough. You can read more about that here.
    https://blog.unity.com/engine-platform/get-started-developing-for-quest-3-with-unity
     
    Yann_de_Couessin likes this.
  4. Yann_de_Couessin

    Yann_de_Couessin

    Joined:
    Jan 2, 2015
    Posts:
    38
    @ericprovencher 's workaround worked fine for me : I was able to remove everyting related to meta stuff but Meta OpenXR package and now ARFoundation handles perfectly both hand tracking and passthrough.
    Thanks !
     
    ericprovencher likes this.
  5. thetwinshunters

    thetwinshunters

    Joined:
    Apr 3, 2023
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    is it possible to remove oculus integration
    from my project?
     
  6. ericprovencher

    ericprovencher

    Unity Technologies

    Joined:
    Dec 17, 2020
    Posts:
    144
    Definitely! Make a backup and then close the project, then remove the oculus folder and delete your library folder.
     
  7. thetwinshunters

    thetwinshunters

    Joined:
    Apr 3, 2023
    Posts:
    13
    library folder as in this one?
     

    Attached Files:

  8. thetwinshunters

    thetwinshunters

    Joined:
    Apr 3, 2023
    Posts:
    13
    thank you so much! I got it fixed