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Handling multiple player profiles in Unity Analytics

Discussion in 'Unity Analytics' started by oyvind_unity421, Mar 27, 2019.

  1. oyvind_unity421

    oyvind_unity421

    Joined:
    Mar 27, 2019
    Posts:
    1
    Our project is looking to implement Unity Analytics, but we are unsure if the system supports multiple player profiles on the same device. I have not been able to find documentation on this feature, so I was hoping to get some insight from you guys.

    Does UA support multiple player profiles on a single device, or will having 2 people play on different save games muddle up the data?

    If for example I want to track average playtime for each player, I want the analytics data to separate each player profile instead of adding playtime together.
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Each user on the device would be tracked separately in Unity Analytics. Each user would be expected to install the game. However if you had a device with a multiplayer game on it, and you signed into the game as a user using your login method, and you simply handed your device over to a friend, and they played the same game but signed in as a different user, it would still count a single user to Analytics.