I am working on a game where the player can manipulate an in game computer with a mouse. The way I am doing this is by having a canvas offscreen from the rendering camera which has its own camera that draws to a render texture that the primary camera then sees. What I want to do is use the event system exactly as it is, but on this "offscreen" canvas. It seems that the standalone input module only casts against elements that are on the screen, and so the only UI element it detects is the rendertexture. The off screen canvas has its own cursor, too. How do I handle using the event system from that cursor? I tried to make my own input module but I want all of the standalone input functionality exactly except using this graphical canvas cursor instead of the real one. How can I do this?