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Hand devices which are not 16:9

Discussion in 'General Graphics' started by JorobusLab, Dec 18, 2014.

  1. JorobusLab

    JorobusLab

    Joined:
    Jul 3, 2014
    Posts:
    78
    Hello fellows, how are you? I've been working on a game for a while and now I see a use case where the user has a device which is not 16:9. Past day I've realized when I tested my game on a Samsung Core 2 (which is 480x800, note that this is not 16:9, there's 15 bonus pixels on right and another 15 on left) that a few things doesn't see fine on these devices. I can handle these almost 16:9 size screens fixing these few troubles, but what about other devices which has less relativity height/width, we all know that there's more than 100 devices on market, including tablets. So my question is: how do you handle this cases? I've not started the game thinking in these use cases, so most of my graphics looks good on 16:9, and fits on there, but if width is larger things "get short" in those devices, sorry for my english, not my native language. How would you face this? Thanks for your help.