***UPDATE: Beta is now ready for Testing! Also giving away a free copy of the final tool, to whoever makes and and posts the best ProBuilder creation! Check out the Beta thread, plus new videos and images, at: http://forum.unity3d.com/threads/136685-quot-ProBuilder-quot-Fast-Simple-3D-Modeling-in-Unity-Beta-Test-to-Win-a-Free-Copy!-)*** Hi all- I'm building a tool for "modeling" in Unity based on the really nifty Hammer World Editor toolset. If any of the following sound handy to you, let me know in the poll, and please drop your thoughts/suggestions/help (I'll need it!) in this thread! Core Features: -Quickly build complex shapes in Unity, no external 3D modeling program or skills needed! -Powerful but easily understandable interface- if you know Unity, you're set! -Perfect lightmapping -Complete control over texture tiling, rotation, offset -Super efficient- occlusion and batching automatically used to their full potential That's promising a lot- but if Hammer can do it, Unity can too, dagnamit. I'm not the most experienced coder, so I'll likely be having plenty of questions as I go- I'll try to keep all that + progress contained in this thread. Thanks for looking! Update 5/7/12: --2nd preview video, added proper vertex controls, snapping, grid, texture control, and tons of under-the-hood improvements! Update 5/1/12: --video of an early version in action!