Hello, I'm actually working on shader graph and I want to replicate a graphic effect like this : This is my actual graph : The shadow and light works well but what I need now is to apply a HalfToning texture on the edge (between 2 smoothsteps values) depending on the dot product. Any ideas how to perform this ? I'm on Unity 2019.1.0f2, Lightweight Render Pipeline 5.13.0 and ShaderGraph 5.13.0.